In November 1, the patch was released for the PlayStation 3 in Europe and Japan after two months of work.Īfter the patch, tyre wear and fuel simulation bugs still persisted. Almost all the bugs were reported to be fixed and some new features for the game were included in the patch. On 18 October 2010 a community manager posted on the official Codemasters F1 2010 Forum that work was ongoing on the patch and that most of the fixes the patch will include. Codemasters stated that they will fix issues with the game that are not AI specific, but are adding to the confusion around the AI. Ĭodemasters stated that some users have made "incorrect assumptions" about the game's AI, and wrongly assumed it to be a bug, by claiming that lap times were fake during a race, but was later announced that the lap times during practice and qualifying were fake because of the function of speeding the session up to x30. PlayStation 3 users experienced corrupt data problems at other areas in the game.
A patch to address the issue was released. To avoid this, the user should continue progress to the qualifying session before exiting the game.
Codemasters confirmed that a save file could become corrupt if a certain sequence of actions were performed, for example, exiting the game after completing an R&D objective and unlocking a new upgrade in a practice session. Other options include whether to use 2010 or equal car performance and the ability to play a custom championship with between 2–19 tracks and choose the weather conditions.Īfter release, users on all three platforms reported corrupted game saves. Dedicated players can even choose to play a race with no driving assists, although for it to apply to all players the host must specify it. There are also various options if the host is frustrated with other players' lack of caution on the track, such as making flags harsher or even turning off collisions, which enables ghost cars.
Players can choose from a multitude of options, whether they are looking for a quick fix or want to participate in the full procession of Qualifying and Race. In addition to single player, F1 2010 has a feature-rich online mode that has remained popular since its launch.
Upon entering the motorhome in the main hub, the player can view their helmet design, drivers and constructors championship standings, settings for career mode, and a comprehensive, year-by-year summary of each driver and team (with the exception of Fernando Alonso, whose history is summarized into multi-year tidbits). Players are forced to retire after the end of the third, fifth, or seventh season. The developer diaries released by Codemasters have revealed that impromptu interviews are more sensationalist than formal press conferences and that the player may need to be wary of what they say to the media lest they say something they should not and upset their team. Impromptu interviews will take place alongside the official interviews following each race. Media interest will also change, depending on whether the player is racing for one of the top teams, or a team at the back of the grid and will reflect the progress the player makes, more success will equal more media attention and more points. For example, racing for Ferrari and anything other than winning the Driver's and Constructor's Championship would be a failure, while a mere points finish when driving for Lotus would be a huge success. Where players can drive for any team, each have their own objectives. The game features a career mode consisting of either three, five or seven seasons (depending on the user's choice). The player's team will develop new parts and updates for their car throughout the season, evolving the car as the season progresses. Research also features in F1 2010, in which players can earn receive new parts, updates and upgrades as they are developed by consistently out-running a teammate. Evolving tracks are also featured elsewhere in the game at the start of a race weekend, the track will be "green" and therefore have less grip, but as the weekend progresses, rubber will be laid down onto the track, increasing the grip. If a car strays from the dry line, the tyres will lose grip and it will be harder to drive. When the rain stops, a "drying line" will start to appear which will provide more grip and will make it easier to drive.
Overhanging trees, for example, will shelter the track, while dips and indentations in the tarmac will hold more standing water and provide a greater risk. When it begins to rain, the track will gradually lose grip, with some areas losing grip faster than others. F1 2010 features "the most complicated weather system ever seen in a racing game" which is integral to F1.